Qt5 Signal Slot Syntax

Connect QML signal to C11 lambda slot(Qt 5) (2) Instead of creating lambda functions on the fly to deal with different signals, you may want to consider using a QSignalMapper to intercept the signals and send them to a statically-defined slot with an argument dependent on the source.

Nd the index of the signal and of the slot Keep in an internal map which signal is connected to what slots When emitting a signal, QMetaObject::activate is called. It calls qt metacall (generated by moc) with the slot index which call the actual slot. @user4592357 said in QOBJECT macro when using new Qt5 signal/slot syntax: should i have the QOBJECT macro in class declaration? Even if you're not required to in this case, yes, you should put it there; for various reasons - consistency, clarity of code, preventing future errors if you start using the meta-object system for something, etc. Building Signal-slot Connection. Instead of using Designer, you can directly establish signal-slot connection by following syntax − widget.signal.connect(slotfunction) Suppose if a function is to be called when a button is clicked. Here, the clicked signal is to be connected to a callable function. It can be achieved in any of the following.

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Unlike a console mode application, which is executed in a sequential manner, a GUI based application is event driven. Functions or methods are executed in response to user’s actions like clicking on a button, selecting an item from a collection or a mouse click etc., called events.

Widgets used to build the GUI interface act as the source of such events. Each PyQt widget, which is derived from QObject class, is designed to emit ‘signal’ in response to one or more events. The signal on its own does not perform any action. Instead, it is ‘connected’ to a ‘slot’. The slot can be any callable Python function.

Using Qt Designer's Signal/Slot Editor

First design a simple form with a LineEdit control and a PushButton.

It is desired that if button is pressed, contents of text box should be erased. The QLineEdit widget has a clear() method for this purpose. Hence, the button’s clicked signal is to be connected to clear() method of the text box.

To start with, choose Edit signals/slots from Edit menu (or press F4). Then highlight the button with mouse and drag the cursor towards the textbox

As the mouse is released, a dialog showing signals of button and methods of slot will be displayed. Select clicked signal and clear() method

The Signal/Slot Editor window at bottom right will show the result −

Save ui and Build and Python code from ui file as shown in the below code −

Generated Python code will have the connection between signal and slot by the following statement −

Run signalslot.py and enter some text in the LineEdit. The text will be cleared if the button is pressed.

Building Signal-slot Connection

Qt5Qt5 Signal Slot Syntax

Instead of using Designer, you can directly establish signal-slot connection by following syntax −

Suppose if a function is to be called when a button is clicked. Here, the clicked signal is to be connected to a callable function. It can be achieved in any of the following technique −

Example

Qt5 Signal Slot Syntax Python

In the following example, two QPushButton objects (b1 and b2) are added in QDialog window. We want to call functions b1_clicked() and b2_clicked() on clicking b1 and b2 respectively.

When b1 is clicked, the clicked() signal is connected to b1_clicked() function −

When b2 is clicked, the clicked() signal is connected to b2_clicked() function.

The above code produces the following output −

Qt5 Signal Slot Syntax Analyzer

Qt5 signal slot syntax python

Output

Example

The conventional connect syntax that uses SIGNAL and SLOT macros works entirely at runtime, which has two drawbacks: it has some runtime overhead (resulting also in binary size overhead), and there's no compile-time correctness checking. The new syntax addresses both issues. Before checking the syntax in an example, we'd better know what happens in particular.

Let's say we are building a house and we want to connect the cables. This is exactly what connect function does. Signals and slots are the ones needing this connection. The point is if you do one connection, you need to be careful about the further overlaping connections. Whenever you connect a signal to a slot, you are trying to tell the compiler that whenever the signal was emitted, simply invoke the slot function. This is what exactly happens.

Here's a sample main.cpp:

Qt5 Signal Slot Syntax Tool

Hint: the old syntax (SIGNAL/SLOT macros) requires that the Qt metacompiler (MOC) is run for any class that has either slots or signals. From the coding standpoint that means that such classes need to have the Q_OBJECT macro (which indicates the necessity to run MOC on this class).

The new syntax, on the other hand, still requires MOC for signals to work, but not for slots. If a class only has slots and no signals, it need not have the Q_OBJECT macro and hence may not invoke the MOC, which not only reduces the final binary size but also reduces compilation time (no MOC call and no subsequent compiler call for the generated *_moc.cpp file).



Qt5 Signal Slot Syntax Example

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