Signals Slots Python

An overview of Qt’s signals and slots inter-object communication mechanism.

  1. This package provides a simple and stupid implementation of the Signal/Slot pattern for Python. Wikipedia has a nice introduction: Wikipedia has a nice introduction: Signals and slots is a language construct introduced in Qt for communication between objects1 which makes it easy to implement the Observer pattern while avoiding boilerplate code.
  2. No drama:) msg = 'This slot was manually connected, and is called once' self. Append (msg) def onbrokenbtnclicked (self): ' This slot is connected automatically in connectSlotsByName ' # connectSlotsByName found this handler - it starts with on, followed # by the object name, followed by the signal this should be connected # to.
  3. This package provides a simple and stupid implementation of the Signal/Slot pattern for Python. Wikipedia has a nice introduction: Signals and slots is a language construct introduced in Qt for communication between objects1 which makes it easy to implement the Observer pattern while avoiding boilerplate code.
  4. One should first look how Signals/Slots work within only one Python process: If there is only one running QThread, they just call the slots directly. If the signal is emitted on a different thread it has to find the target thread of the signal and put a message/ post an event in the thread queue of this thread.

Each PyQt widget, which is derived from QObject class, is designed to emit ‘ signal ’ in response to one or more events. The signal on its own does not perform any action. Instead, it is ‘connected’ to a ‘ slot ’. The slot can be any callable Python function.

Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. Signals and slots are made possible by Qt’s meta-object system .

Introduction¶

In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another. For example, if a user clicks a Close button, we probably want the window’s close() function to be called.

Other toolkits achieve this kind of communication using callbacks. A callback is a pointer to a function, so if you want a processing function to notify you about some event you pass a pointer to another function (the callback) to the processing function. The processing function then calls the callback when appropriate. While successful frameworks using this method do exist, callbacks can be unintuitive and may suffer from problems in ensuring the type-correctness of callback arguments.

Signals and Slots¶

In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt’s widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. Qt’s widgets have many pre-defined slots, but it is common practice to subclass widgets and add your own slots so that you can handle the signals that you are interested in.

The signals and slots mechanism is type safe: The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.) Since the signatures are compatible, the compiler can help us detect type mismatches when using the function pointer-based syntax. The string-based SIGNAL and SLOT syntax will detect type mismatches at runtime. Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt’s signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal’s parameters at the right time. Signals and slots can take any number of arguments of any type. They are completely type safe.

All classes that inherit from QObject or one of its subclasses (e.g., QWidget ) can contain signals and slots. Signals are emitted by objects when they change their state in a way that may be interesting to other objects. This is all the object does to communicate. It does not know or care whether anything is receiving the signals it emits. This is true information encapsulation, and ensures that the object can be used as a software component.

Slots can be used for receiving signals, but they are also normal member functions. Just as an object does not know if anything receives its signals, a slot does not know if it has any signals connected to it. This ensures that truly independent components can be created with Qt.

You can connect as many signals as you want to a single slot, and a signal can be connected to as many slots as you need. It is even possible to connect a signal directly to another signal. (This will emit the second signal immediately whenever the first is emitted.)

Together, signals and slots make up a powerful component programming mechanism.

Signals¶

Signals are emitted by an object when its internal state has changed in some way that might be interesting to the object’s client or owner. Signals are public access functions and can be emitted from anywhere, but we recommend to only emit them from the class that defines the signal and its subclasses.

When a signal is emitted, the slots connected to it are usually executed immediately, just like a normal function call. When this happens, the signals and slots mechanism is totally independent of any GUI event loop. Execution of the code following the emit statement will occur once all slots have returned. The situation is slightly different when using queuedconnections ; in such a case, the code following the emit keyword will continue immediately, and the slots will be executed later.

If several slots are connected to one signal, the slots will be executed one after the other, in the order they have been connected, when the signal is emitted.

Signals are automatically generated by the moc and must not be implemented in the .cpp file. They can never have return types (i.e. use void).

A note about arguments: Our experience shows that signals and slots are more reusable if they do not use special types. If valueChanged() were to use a special type such as the hypothetical QScrollBar::Range, it could only be connected to slots designed specifically for QScrollBar . Connecting different input widgets together would be impossible.

Slots¶

A slot is called when a signal connected to it is emitted. Slots are normal C++ functions and can be called normally; their only special feature is that signals can be connected to them.

Since slots are normal member functions, they follow the normal C++ rules when called directly. However, as slots, they can be invoked by any component, regardless of its access level, via a signal-slot connection. This means that a signal emitted from an instance of an arbitrary class can cause a private slot to be invoked in an instance of an unrelated class.

You can also define slots to be virtual, which we have found quite useful in practice.

Compared to callbacks, signals and slots are slightly slower because of the increased flexibility they provide, although the difference for real applications is insignificant. In general, emitting a signal that is connected to some slots, is approximately ten times slower than calling the receivers directly, with non-virtual function calls. This is the overhead required to locate the connection object, to safely iterate over all connections (i.e. checking that subsequent receivers have not been destroyed during the emission), and to marshall any parameters in a generic fashion. While ten non-virtual function calls may sound like a lot, it’s much less overhead than any new or delete operation, for example. As soon as you perform a string, vector or list operation that behind the scene requires new or delete, the signals and slots overhead is only responsible for a very small proportion of the complete function call costs. The same is true whenever you do a system call in a slot; or indirectly call more than ten functions. The simplicity and flexibility of the signals and slots mechanism is well worth the overhead, which your users won’t even notice.

Note that other libraries that define variables called signals or slots may cause compiler warnings and errors when compiled alongside a Qt-based application. To solve this problem, #undef the offending preprocessor symbol.

A Small Example¶

A minimal C++ class declaration might read:

A small QObject -based class might read:

The QObject -based version has the same internal state, and provides public methods to access the state, but in addition it has support for component programming using signals and slots. This class can tell the outside world that its state has changed by emitting a signal, valueChanged(), and it has a slot which other objects can send signals to.

All classes that contain signals or slots must mention Q_OBJECT at the top of their declaration. They must also derive (directly or indirectly) from QObject .

Slots are implemented by the application programmer. Here is a possible implementation of the Counter::setValue() slot:

The emit line emits the signal valueChanged() from the object, with the new value as argument.

In the following code snippet, we create two Counter objects and connect the first object’s valueChanged() signal to the second object’s setValue() slot using connect() :

Calling a.setValue(12) makes a emit a valueChanged(12) signal, which b will receive in its setValue() slot, i.e. b.setValue(12) is called. Then b emits the same valueChanged() signal, but since no slot has been connected to b’s valueChanged() signal, the signal is ignored.

Note that the setValue() function sets the value and emits the signal only if value!=m_value. This prevents infinite looping in the case of cyclic connections (e.g., if b.valueChanged() were connected to a.setValue()).

By default, for every connection you make, a signal is emitted; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the UniqueConnectiontype, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return false.

This example illustrates that objects can work together without needing to know any information about each other. To enable this, the objects only need to be connected together, and this can be achieved with some simple connect() function calls, or with uic’s automatic connections feature.

Slots

A Real Example¶

The following is an example of the header of a simple widget class without member functions. The purpose is to show how you can utilize signals and slots in your own applications.

LcdNumber inherits QObject , which has most of the signal-slot knowledge, via QFrame and QWidget . It is somewhat similar to the built-in QLCDNumber widget.

The Q_OBJECT macro is expanded by the preprocessor to declare several member functions that are implemented by the moc; if you get compiler errors along the lines of “undefined reference to vtable for LcdNumber”, you have probably forgotten to run the moc or to include the moc output in the link command.

Slot Machine In Python

After the class constructor and public members, we declare the class signals. The LcdNumber class emits a signal, overflow(), when it is asked to show an impossible value.

If you don’t care about overflow, or you know that overflow cannot occur, you can ignore the overflow() signal, i.e. don’t connect it to any slot.

If on the other hand you want to call two different error functions when the number overflows, simply connect the signal to two different slots. Qt will call both (in the order they were connected).

A slot is a receiving function used to get information about state changes in other widgets. LcdNumber uses it, as the code above indicates, to set the displayed number. Since display() is part of the class’s interface with the rest of the program, the slot is public.

Several of the example programs connect the valueChanged() signal of a QScrollBar to the display() slot, so the LCD number continuously shows the value of the scroll bar.

Note that display() is overloaded; Qt will select the appropriate version when you connect a signal to the slot. With callbacks, you’d have to find five different names and keep track of the types yourself.

Signals And Slots With Default Arguments¶

The signatures of signals and slots may contain arguments, and the arguments can have default values. Consider destroyed() :

When a QObject is deleted, it emits this destroyed() signal. We want to catch this signal, wherever we might have a dangling reference to the deleted QObject , so we can clean it up. A suitable slot signature might be:

To connect the signal to the slot, we use connect() . There are several ways to connect signal and slots. The first is to use function pointers:

There are several advantages to using connect() with function pointers. First, it allows the compiler to check that the signal’s arguments are compatible with the slot’s arguments. Arguments can also be implicitly converted by the compiler, if needed.

You can also connect to functors or C++11 lambdas:

In both these cases, we provide this as context in the call to connect(). The context object provides information about in which thread the receiver should be executed. This is important, as providing the context ensures that the receiver is executed in the context thread.

The lambda will be disconnected when the sender or context is destroyed. You should take care that any objects used inside the functor are still alive when the signal is emitted.

The other way to connect a signal to a slot is to use connect() and the SIGNAL and SLOT macros. The rule about whether to include arguments or not in the SIGNAL() and SLOT() macros, if the arguments have default values, is that the signature passed to the SIGNAL() macro must not have fewer arguments than the signature passed to the SLOT() macro.

All of these would work:

But this one won’t work:

…because the slot will be expecting a QObject that the signal will not send. This connection will report a runtime error.

Note that signal and slot arguments are not checked by the compiler when using this connect() overload.

Advanced Signals and Slots Usage¶

For cases where you may require information on the sender of the signal, Qt provides the sender() function, which returns a pointer to the object that sent the signal.

Lambda expressions are a convenient way to pass custom arguments to a slot:

Using Qt with 3rd Party Signals and Slots¶

It is possible to use Qt with a 3rd party signal/slot mechanism. You can even use both mechanisms in the same project. Just add the following line to your qmake project (.pro) file.

It tells Qt not to define the moc keywords signals, slots, and emit, because these names will be used by a 3rd party library, e.g. Boost. Then to continue using Qt signals and slots with the no_keywords flag, simply replace all uses of the Qt moc keywords in your sources with the corresponding Qt macros Q_SIGNALS (or Q_SIGNAL ), Q_SLOTS (or Q_SLOT ), and Q_EMIT .

See also

QLCDNumberconnect()Digital Clock ExampleTetrix ExampleMeta-Object SystemQt’s Property System

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

This section describes the new style of connecting signals and slotsintroduced in PyQt4 v4.5.

One of the key features of Qt is its use of signals and slots to communicatebetween objects. Their use encourages the development of reusable components.

A signal is emitted when something of potential interest happens. A slot is aPython callable. If a signal is connected to a slot then the slot is calledwhen the signal is emitted. If a signal isn’t connected then nothing happens.The code (or component) that emits the signal does not know or care if thesignal is being used.

The signal/slot mechanism has the following features.

  • A signal may be connected to many slots.
  • A signal may also be connected to another signal.
  • Signal arguments may be any Python type.
  • A slot may be connected to many signals.
  • Connections may be direct (ie. synchronous) or queued (ie. asynchronous).
  • Connections may be made across threads.
  • Signals may be disconnected.

Unbound and Bound Signals¶

A signal (specifically an unbound signal) is an attribute of a class that is asub-class of QObject. When a signal is referenced as an attribute of aninstance of the class then PyQt4 automatically binds the instance to the signalin order to create a bound signal. This is the same mechanism that Pythonitself uses to create bound methods from class functions.

A bound signal has connect(), disconnect() and emit() methods thatimplement the associated functionality. It also has a signal attributethat is the signature of the signal that would be returned by Qt’s SIGNAL()macro.

A signal may be overloaded, ie. a signal with a particular name may supportmore than one signature. A signal may be indexed with a signature in order toselect the one required. A signature is a sequence of types. A type is eithera Python type object or a string that is the name of a C++ type. The name of aC++ type is automatically normalised so that, for example, QString can beused instead of the non-normalised constQString&.

If a signal is overloaded then it will have a default that will be used if noindex is given.

When a signal is emitted then any arguments are converted to C++ types ifpossible. If an argument doesn’t have a corresponding C++ type then it iswrapped in a special C++ type that allows it to be passed around Qt’s meta-typesystem while ensuring that its reference count is properly maintained.

Defining New Signals with pyqtSignal()

PyQt4 automatically defines signals for all Qt’s built-in signals. New signalscan be defined as class attributes using the pyqtSignal()factory.

PyQt4.QtCore.pyqtSignal(types[, name])

Create one or more overloaded unbound signals as a class attribute.

Parameters:
  • types – the types that define the C++ signature of the signal. Each type maybe a Python type object or a string that is the name of a C++ type.Alternatively each may be a sequence of type arguments. In this caseeach sequence defines the signature of a different signal overload.The first overload will be the default.
  • name – the name of the signal. If it is omitted then the name of the classattribute is used. This may only be given as a keyword argument.
Return type:

an unbound signal

The following example shows the definition of a number of new signals:

New signals should only be defined in sub-classes of QObject. They must bepart of the class definition and cannot be dynamically added as classattributes after the class has been defined.

New signals defined in this way will be automatically added to the class’sQMetaObject. This means that they will appear in Qt Designer and can beintrospected using the QMetaObject API.

Overloaded signals should be used with care when an argument has a Python typethat has no corresponding C++ type. PyQt4 uses the same internal C++ class torepresent such objects and so it is possible to have overloaded signals withdifferent Python signatures that are implemented with identical C++ signatureswith unexpected results. The following is an example of this:

Connecting, Disconnecting and Emitting Signals¶

Signals are connected to slots using the connect() method of a boundsignal.

connect(slot[, type=PyQt4.QtCore.Qt.AutoConnection[, no_receiver_check=False]])

Connect a signal to a slot. An exception will be raised if the connectionfailed.

Parameters:
  • slot – the slot to connect to, either a Python callable or another boundsignal.
  • type – the type of the connection to make.
  • no_receiver_check – suppress the check that the underlying C++ receiver instance stillexists and deliver the signal anyway.

Signals are disconnected from slots using the disconnect() method of abound signal.

disconnect([slot])

Disconnect one or more slots from a signal. An exception will be raised ifthe slot is not connected to the signal or if the signal has no connectionsat all.

Parameters:slot – the optional slot to disconnect from, either a Python callable oranother bound signal. If it is omitted then all slots connected to thesignal are disconnected.

Signal Slot Python 3

Signals are emitted from using the emit() method of a bound signal.

emit(*args)

Emit a signal.

Parameters:args – the optional sequence of arguments to pass to any connected slots.

The following code demonstrates the definition, connection and emit of asignal without arguments:

The following code demonstrates the connection of overloaded signals:

Connecting Signals Using Keyword Arguments¶

It is also possible to connect signals by passing a slot as a keyword argumentcorresponding to the name of the signal when creating an object, or using thepyqtConfigure() method of QObject. For example the following threefragments are equivalent:

The pyqtSlot() Decorator¶

Although PyQt4 allows any Python callable to be used as a slot when connectingsignals, it is sometimes necessary to explicitly mark a Python method as beinga Qt slot and to provide a C++ signature for it. PyQt4 provides thepyqtSlot() function decorator to do this.

PyQt4.QtCore.pyqtSlot(types[, name[, result]])

Decorate a Python method to create a Qt slot.

Parameters:
  • types – the types that define the C++ signature of the slot. Each type may bea Python type object or a string that is the name of a C++ type.
  • name – the name of the slot that will be seen by C++. If omitted the name ofthe Python method being decorated will be used. This may only be givenas a keyword argument.
  • result – the type of the result and may be a Python type object or a string thatspecifies a C++ type. This may only be given as a keyword argument.

Connecting a signal to a decorated Python method also has the advantage ofreducing the amount of memory used and is slightly faster.

For example:

It is also possible to chain the decorators in order to define a Python methodseveral times with different signatures. For example:

Connecting Slots By Name¶

PyQt4 supports the QtCore.QMetaObject.connectSlotsByName() function thatis most commonly used by pyuic4 generated Python code toautomatically connect signals to slots that conform to a simple namingconvention. However, where a class has overloaded Qt signals (ie. with thesame name but with different arguments) PyQt4 needs additional information inorder to automatically connect the correct signal.

For example the QtGui.QSpinBox class has the following signals:

When the value of the spin box changes both of these signals will be emitted.If you have implemented a slot called on_spinbox_valueChanged (whichassumes that you have given the QSpinBox instance the name spinbox)then it will be connected to both variations of the signal. Therefore, whenthe user changes the value, your slot will be called twice - once with aninteger argument, and once with a unicode or QString argument.

This also happens with signals that take optional arguments. Qt implementsthis using multiple signals. For example, QtGui.QAbstractButton has thefollowing signal:

Qt implements this as the following:

The pyqtSlot() decorator can be used to specify which ofthe signals should be connected to the slot.

For example, if you were only interested in the integer variant of the signalthen your slot definition would look like the following:

Python signal library

If you wanted to handle both variants of the signal, but with different Pythonmethods, then your slot definitions might look like the following:

The following shows an example using a button when you are not interested inthe optional argument:

Mixing New-style and Old-style Connections¶

The implementation of new-style connections is slightly different to theimplementation of old-style connections. An application can freely use bothstyles subject to the restriction that any individual new-style connectionshould only be disconnected using the new style. Similarly any individualold-style connection should only be disconnected using the old style.

Signals Slots Python Game

You should also be aware that pyuic4 generates code that usesold-style connections.